Flip-Mat: The Emerald Spire Superdungeon – Level 1. Page 2. © PAIZO INC. Flip-Mat: The Emerald Spire Superdungeon – Level 2. Page 3. The latest release in the Pathfinder Modules product line is something a little extra special: the Emerald Spire Superdungeon. This page. I’m considering running it for my new group. It seems to fit the party and their motivations well. Haven’t read it cover to cover yet, but.
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It’s just a bunch of long tunnels with some relatively weak monsters. The following Pathfinder Flip-Mat product is used in this module:.
And there is a LOT of superdungfon tied to the quests in the dungeon, and it often feels like padding. Emerald Spire is the first Pathfinder superdungeon.
For a group of players meeting for long sessions of delving, each layer could be a single session. The largest problems with Emerald Spire are structural. All are lovingly used without permission under Fair Dealing as defined by the Canadian Copyright Act.
The entire dungeon is pre-mapped!
There is no angsty drama or misery in this, just a fun and good romph trough a big amusement park. Saturday, 27th September, Heck, as the adventure is close to the city of Thornkeep, GMs could choose to set it there and forgo Fort Inevitable altogether.
PF The Emerald Spire Superdungeon
One suggestion I have is to look into the town of thornkeep. Reset Fields Log in. There is also emerxld spellcasters nearby able to cast spells like raise dead making death rather permanent in the campaign until the PCs can handle it themselves.
It will be ranked when it has 10 or more reviews. Our GM went down this road, and because of it, we found the rulership to be the biggest villain.
Starting at 1st level, novice adventures will rise from facing goblins and deadly traps to high-level battles with the clockwork soldiers of a lost empire and even a forgotten master of creation.
Log in or sign up in seconds. If you enter it knowing this, you will hardly be disappointed. Looking for beautiful books? But for now, keeping this in my back pocket.
One final point is the new monsters. Thankfully, the problems of the adventure are nothing a skilled GM cannot overcome. Now, as civilization intrudes upon this enigmatic splinter, a strange life once again stirs in the depths — one with ties to undying evils and a might beyond time itself. Wesley Schneider, Michael A. It’s fun as all hell. But the references are largely self-contained, so Thornkeep is not required to play Emerald Spire. Also missing is the tedium of fighting room by room towards a distant goal, or any kind of “fun later” – the fun in this dungeon is right here, right now.
As for the level issue, obviously as PCs go through the dungeons, they gain levels and make that problem go away. The Moonscar Richard Pett. I’m thinking something simple to start us off is best. And lots of people like a good extended dungeon crawl. With all visible rooms required to fit on the Mats, secret passages are often a little too obvious and visible.
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Submit a new text post. Wesley Schneider Michael A. But I need to know my players first.
The Emerald Spire Superdungeon – PathfinderWiki
Was definitely a highlight of the dungeon. The Order of Amber Dice did a marathon playthrough of the usperdungeon Super Adventure over the course of a month. Tears at Bitter Manor Steven Helt. Another thing I like about this game is the reward structure. It wasn’t “bad” but every other floor was so interesting that it was relatively disappointing. But this is mostly a problem for people who are receiving the minis. For a group of players meeting for long sessions of delving, each layer could be a single session.
Within this deadly super-adventure, you’ll find:. A few layers have opposing factions, but because of the size each faction is comprised of a half-dozen individuals. I generally loathe dungeons, with their emphasis on resource management and claustrophobic feel. X-Wing 2nd Edition Star Wars: Dozens of new treasures, mapsside-plots, and more!